Description
Converts vector direction from world to model space in render time scope.
Important
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Syntax
object vectorWorldToModelVisual worldDir
Parameters:
Returns: Vector3D - vector direction in model space in format [x,y,z]
Examples
Example 1
Convert world space vector [0,-10,4] to model space of object _airplane:
private _vector = _airplane vectorWorldToModelVisual [0,-10,4];
See also
addForce · worldToModelVisual · addTorque · vectorModelToWorld · vectorModelToWorldVisual · vectorWorldToModel