Arma 3 Scripting

BIS_fnc_objectSide

  • Arma 3 v1.00

Function · Markdown · JSON · original wiki page

Description

Returns object side as defined in config (i.e. not affected by dynamic changing like rating)

Syntax

Syntax 1

[target, boolean] call BIS_fnc_objectSide

Parameters:

Returns: Side

Syntax 2

target call BIS_fnc_objectSide

Parameters:

Returns: Side

Examples

Example 1

private _realVehicleSide = [vehicle player, true] call BIS_fnc_objectSide;

Example 2

private _unknownSide = [objNull, false] call BIS_fnc_objectSide; // will return sideUnknown
private _eastSide    = [objNull, true]  call BIS_fnc_objectSide; // will return east

Example 3

// same results
_result1 = myVehicle call BIS_fnc_objectSide;
_result2 = [myVehicle] call BIS_fnc_objectSide;
_result3 = [myVehicle, false] call BIS_fnc_objectSide;

See also

side · CfgVehicles Config Reference · Side · playerSide · west · east · resistance · civilian · sideLogic · sideFriendly · sideEnemy · sideUnknown · sideEmpty · sideAmbientLife · Side Relations · BIS_fnc_sideID

Community notes

Tankbuster

When using this to get the side of vehicle drivers, be aware that when the boolean parameter is true, empty vehicles will return their driver as east. The same vehicle, when the boolean parameter is false, will return "UNKNOWN"