Ambient
13 functions. Also as Markdown for agents.
- BIS_fnc_ambientAnimPlay set of ambient animations on given unit. If the unit should react to combat, use BIS_fnc_ambientAnimCombat instead.
- BIS_fnc_ambientAnimCombatPlay set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
- BIS_fnc_ambientAnimGetParamsFeeds params of given animset to BIS_fnc_ambientAnim.
- BIS_fnc_ambientBlacklistCheck if area is blacklisted. Blacklist triggers are to be named 'bis_ambientBlacklist_#', where # is number from 0 to 99.
- BIS_fnc_ambientBlacklistAddAdd a new ambient blacklist trigger
- BIS_fnc_ambientBoats
- BIS_fnc_ambientFlybySpawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its…
- BIS_fnc_ambientHelicopters
- BIS_fnc_ambientPlanesCreates ambient airplanes fly-by near airports around the player. It will automatically get classes from `configFile >> "CfgVehicles"` on all planes…
- BIS_fnc_ambientPostprocessInitialize terrain-related postprocess effects.
- BIS_fnc_animalBehaviourAnimal behaviour control. Called by `Animals_F\Data\Scripts\main.fsm`.
- BIS_fnc_animalRandomizationRandomise animals skin.
- BIS_fnc_animalSiteSpawnCreate an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius.