Description
Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
Note
Created vehicle is set captive, making its side civilian.
Syntax
[startPos, endPos, altitude, speedMode, classname, side] call BIS_fnc_ambientFlyby
Parameters:
startPos: Position - start position of the air unit. The Z value does not matter and is replaced by altitudeendPos: Array format PositionAGL - end position where the air unit moves to and despawns (through addWaypoint)altitude: Number - (Optional, default 100) height at which air unit will spawn and fly above ground levelspeedMode: String - (Optional, default "NORMAL") speed mode at which air unit travels. Possible values are "LIMITED", "NORMAL" and "FULL"classname: String - (Optional, default "B_Heli_Light_01_F") vehicle classname defined in CfgVehiclesside: Side - (Optional, default west) side to which the vehicle belongs
Returns: Boolean - true if function executed successfully.
Examples
Example 1
// spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed
[[200,200,50], [250,250,75]] call BIS_fnc_ambientFlyby;
Example 2
[getPosATL player, getPosATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", west] call BIS_fnc_ambientFlyby;