Interaction
13 functions. Also as Markdown for agents.
- BIS_fnc_escortAI*N/A*
- BIS_fnc_escortAIHoldAction*N/A*
- BIS_fnc_holdActionAddAdds an action to an object which requires the user to hold a key to perform the action.
- BIS_fnc_holdActionRemoveRemoves a hold action. This does exactly the same as removeAction.
- BIS_fnc_holdKeyFunction that executes code when a key has been held down for a long enough time - "Hold X to Advance" text is displayed when any key is pressed.
- BIS_fnc_initInspectableInitialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
- BIS_fnc_initIntelObjectThis function sets up an object as intel retrievable by the players by adding a "Take Intel" addAction to it.
- BIS_fnc_initLeafletInitialise interactive leaflet.
- BIS_fnc_keyHoldAllows for hold button interactions. Hold action is started by pressing <kbd>Space</kbd>.
- BIS_fnc_lookAtArrayExecutes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- BIS_fnc_lookAtArrayEHEvent handler function for the BIS_fnc_lookAtArray function.
- BIS_fnc_showAANArticleShow an AAN article.
- BIS_fnc_targetHandles the shooting targets in the Bootcamp DLC, statistics, animation, etc. (targets such as `TargetBootcampHuman_f`)