Description
Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
Syntax
[inspectable, textureInfos, fullScreenText, soundName] call BIS_fnc_initInspectable
Parameters:
inspectable: Object - object on which the action is addedtextureInfos: can be one of the following:- String - texture path
- Array - [texture, index, aspectRatio]:
- texture: String - texture path
- index: Number - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore.
- aspectRatio: Number - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default.
- Boolean - true to instantly show the inspectable full-screen preview (following params are then ignored)
fullScreenText: String - text to be shown after clicking on READ button. Ideally localized.soundName: String - sound played when entering full-screen preview. Sould be defined in CfgSounds.
Returns: Nothing
Examples
Example 1
[myLeaflet, "#(argb,8,8,3)color(1,0,1,1)", "This is some Magic Pink"] call BIS_fnc_initInspectable; // initialize
Example 2
[myLeaflet, true] call BIS_fnc_initInspectable; // Show preview instantly