R3vo
A repository with icons:
I've converted all of the icons from the Tasking Overhaul to follow the Hold Action format, as well as a few others I've made myself. They're available on GitHub.
Results appear below as you type; use the arrow keys to move through them.
Function · Markdown · JSON · original wiki page
Adds an action to an object which requires the user to hold a key to perform the action.
Available official icons as of Arma 3 v2.10:
"\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_access_fm_CA.paa"
"\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_end_sim_CA.paa"
"\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_exit_CA.paa"
"\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_start_sim_CA.paa"
"\a3\Missions_F_Orange\Data\Img\Showcase_LawsOfWar\action_view_article_CA.paa"
"\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_loadVehicle_ca.paa"
"\a3\data_f_destroyer\data\UI\IGUI\Cfg\holdactions\holdAction_unloadVehicle_ca.paa"
"\a3\missions_f_oldman\data\img\holdactions\holdAction_box_ca.paa"
"\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_start_ca.paa"
"\a3\missions_f_oldman\data\img\holdactions\holdAction_follow_stop_ca.paa"
"\a3\missions_f_oldman\data\img\holdactions\holdAction_talk_ca.paa"
"\a3\props_f_enoch\items\tools\data\tinfoil_action_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_forceRespawn_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_passleadership_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_requestleadership_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_reviveMedic_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_revive_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_search_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_secure_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff1_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_takeOff2_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsdown_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_thumbsup_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unbind_ca.paa"
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_0_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_1_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_2_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_3_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_4_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_5_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_6_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_7_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_8_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_9_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_10_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\idle\idle_11_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\in\in_0_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\in\in_1_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\in\in_2_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\in\in_3_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_0_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_1_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_2_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_3_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_4_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_5_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_6_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_7_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_8_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_9_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_10_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_11_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_12_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_13_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_14_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_15_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_16_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_17_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_18_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_19_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_20_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_21_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_22_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_23_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress2\progress_24_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_0_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_1_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_2_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_3_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_4_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_5_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_6_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_7_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_8_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_9_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_10_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_11_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_12_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_13_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_14_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_15_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_16_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_17_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_18_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_19_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_20_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_21_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_22_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_23_ca.paa"
"\a3\ui_f\data\igui\cfg\holdactions\progress\progress_24_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\attack_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\destroy_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_market_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep2_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\holdAction_sleep_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\map_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\meet_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\refuel_ca.paa"
"\a3\ui_f_oldman\data\IGUI\Cfg\holdactions\repair_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_aaf_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_csat_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_escape_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_fia_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_back_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_fragment_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_idap_ca.paa"
"\a3\ui_f_orange\Data\CfgOrange\Missions\action_nato_ca.paa"
"\a3\ui_f_aow\data\igui\cfg\holdactions\holdaction_charity_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\takeflag_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\unloadallvehicles_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\unloadincapacitated_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\unloadvehicle_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\vtolvectoring_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\vtolvectoringcancel_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\arrow_down_gs.paa"
"\a3\ui_f\data\igui\cfg\actions\arrow_up_gs.paa"
"\a3\ui_f\data\igui\cfg\actions\autohover_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\bandage_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\beacons_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\beacons_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\cancelhover_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\clear_empty_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\close_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\eject_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\engine_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\engine_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\flapsextend_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\flapsretract_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\gear_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getincargo_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getincommander_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getindriver_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getingunner_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getinpilot_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\getout_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\heal_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_batt_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_brk_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_col_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_land_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_start_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_idl_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_cpt_thtl_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ico_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ladderdown_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ladderoff_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\ladderup_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\landingautopilot_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\landingautopilot_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\loadvehicle_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\open_door_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\periscopedepth_off_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\periscopedepth_on_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\radaroff_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\radaron_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\reammo_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\refuel_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\reload_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\repair_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\returnflag_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\settimer_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\take_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_arrow_up_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_cancel_manualfire_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_deactivate_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_enter_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_exit_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_in_flame_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_fire_put_down_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_gear_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getin_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_getincargo.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderondown_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_ladderonup_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_manualfire_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_open_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemagazine_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takemine_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_takeweapon_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_teamswitch_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnin_ca.paa"
"\a3\ui_f\data\igui\cfg\actions\obsolete\ui_action_turnout_ca.paa"
"\a3\ui_f_jets\data\igui\cfg\actions\action_attachtocatapult_ca.paa"
"\a3\ui_f_jets\data\igui\cfg\actions\action_detachtocatapult_ca.paa"
"\a3\ui_f_jets\data\igui\cfg\actions\action_launchfromcatapult_ca.paa"
0 spawn
{
// EXECUTE IN EDEN EDITOR OR EDITOR PREVIEW!
disableSerialization;
private _display = findDisplay 313 createDisplay "RscDisplayEmpty";
private _edit = _display ctrlCreate ["RscEdit", 645];
_edit ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 50 * pixelH, safezoneW - 500 * pixelW, 50 * pixelH];
_edit ctrlSetBackgroundColor [0,0,0,1];
_edit ctrlCommit 0;
private _status = _display ctrlCreate ["RscEdit", 1337];
_status ctrlSetPosition [safezoneX + safezoneW - 400 * pixelW, safezoneY + 50 * pixelH, 350 * pixelW, 50 * pixelH];
_status ctrlSetBackgroundColor [0,0,0,1];
_status ctrlCommit 0;
_status ctrlEnable false;
private _tv = _display ctrlCreate ["RscTreeSearch", -1];
_tv ctrlSetFont "EtelkaMonospacePro";
_tv ctrlSetFontHeight 0.05;
_tv ctrlSetPosition [safezoneX + 50 * pixelW, safezoneY + 125 * pixelH, safezoneW - 100 * pixelW, safeZoneH - 175 * pixelH];
_tv ctrlSetBackgroundColor [0,0,0,1];
_tv ctrlCommit 0;
_tv ctrlAddEventHandler ["treeSelChanged",
{
params ["_ctrlTV", "_selectionPath"];
copyToClipboard (_ctrlTV tvText _selectionPath);
playSound ("RscDisplayCurator_ping" + selectRandom ["01", "02", "03", "04", "05", "06", "07", "08", "09", "10"]);
(ctrlParent _ctrlTv) displayCtrl 1337 ctrlSetText "Path copied to clipboard!";
}];
private _counter = 0;
{
private _files = addonFiles [_x # 0, ".paa"];
{
if ("\actions" in _x || "\holdaction" in _x) then
{
_counter = _counter + 1;
_status ctrlSetText format ["%1 textures found.", _counter];
private _index = _tv tvAdd [[], _x];
_tv tvSetPicture [[_index], _x];
};
} forEach _files;
} foreach allAddonsInfo;
_tv tvSortall [[], false];
};
[target, title, idleIcon, progressIcon, conditionShow, conditionProgress, codeStart, codeProgress, codeCompleted, codeInterrupted, arguments, duration, priority, removeCompleted, showUnconscious, showWindow, radius, selection, memoryPoint] call BIS_fnc_holdActionAdd
Parameters:
target: Object - object the action is attached to
title: String - title of the action shown in the action menu.It can contain Structured Text tags, such as <t color='#FFAA00'>text</t>
idleIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the idle icon shown on screen
progressIcon: String - (Optional, default "\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa") path of the progress icon shown on screen
conditionShow: String - (Optional, default "true") condition for the action to be shown.
Special arguments passed to the code: _target (action-attached object), _this (caller/executing unit)
conditionProgress: String - (Optional, default "true") condition for the action to progress; if false is returned action progress is paused.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
codeStart: Code - (Optional, default {}) code executed when action starts.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"];
codeProgress: Code - (Optional, default {}) code executed on every progress tick.
Special arguments passed to the code: _target, _caller, _actionId, _arguments, _frame
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments", "_frame", "_maxFrame"];
codeCompleted: Code - (Optional, default {}) code executed on completion.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeStart
codeInterrupted: Code - (Optional, default {}) code executed on interrupted.
Special arguments passed to the code: _target, _caller, _actionId, _arguments
Passed arguments are:
params ["_target", "_caller", "_actionId", "_arguments"]; // same as codeCompleted
arguments: Array - (Optional, default []) arguments passed to codeStart, codeProgress, codeCompleted and codeInterrupted (max 10) in format:
params [
"_a0", "_a1", "_a2", "_a3", "_a4", "_a5", "_a6", "_a7", "_a8", "_a9", // custom arguments
"_target", "_title", "_iconIdle", "_iconProgress",
"_condShow", "_condProgress", "_codeStart", "_codeProgress", "_codeCompleted", "_codeInterrupted",
"_duration", "_removeCompleted"
];
duration: Number - (Optional, default 10) action duration, i.e. how much time it takes to complete the action
priority: Number - (Optional, default 1000) priority value; actions are arranged in descending order according to this value
removeCompleted: Boolean - (Optional, default true) remove on completion
showUnconscious: Boolean - (Optional, default false) show in unconscious state
showWindow: Boolean - (Optional, default true) show on screen; if false action needs to be selected from action menu to appear on screen
radius: Number - (Optional, default 15) action radius (since arma3 2.22)
selection: String - (Optional, default "") selection to use (since arma3 2.22)
memoryPoint: String - (Optional, default "") memory point to use (since arma3 2.22)
Returns: Number - action ID
[
player,
"Kill",
"", "",
"true", "true",
{ hint "Started!" },
{ systemChat str (_this select 3) },
{ player setDamage 1 },
{ hint "Afraid of death?" },
[], 10, nil, true, false
] call BIS_fnc_holdActionAdd;
// adds the action to every client and JIP, but also adds it when it was already removed. E.g., Laptop has already been hacked by a player
[
_myLaptop, // Object the action is attached to
"Hack Laptop", // Title of the action
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen
"_this distance _target < 3", // Condition for the action to be shown
"_caller distance _target < 3", // Condition for the action to progress
{}, // Code executed when action starts
{}, // Code executed on every progress tick
{ _this call MY_fnc_hackingCompleted }, // Code executed on completion
{}, // Code executed on interrupted
[], // Arguments passed to the scripts as _this select 3
12, // Action duration in seconds
0, // Priority
true, // Remove on completion
false // Show in unconscious state
] remoteExec ["BIS_fnc_holdActionAdd", 0, _myLaptop]; // MP-compatible implementation
BIS_fnc_holdActionRemove · BIS_fnc_holdKey
A repository with icons:
I've converted all of the icons from the Tasking Overhaul to follow the Hold Action format, as well as a few others I've made myself. They're available on GitHub.