Modules
120 functions. Also as Markdown for agents.
- BIN_fnc_moduleAntenna
- BIN_fnc_moduleDangerZone
- BIN_fnc_moduleFaradayCage
- BIN_fnc_moduleGravityAnomaly
- BIN_fnc_modulePointOfInterest
- BIN_fnc_moduleSimpleObject
- BIN_fnc_moduleTravel
- BIS_fnc_moduleAI*N/A*
- BIS_fnc_moduleAmmo*N/A*
- BIS_fnc_moduleAnimals*N/A*
- BIS_fnc_moduleArsenal*N/A*
- BIS_fnc_moduleBleedTickets*N/A*
- BIS_fnc_moduleBootcampStage<pre>/*
- BIS_fnc_moduleCAS*N/A*
- BIS_fnc_moduleChatMake a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- BIS_fnc_moduleCivilianPresence
- BIS_fnc_moduleCivilianPresenceSafeSpot
- BIS_fnc_moduleCivilianPresenceUnit
- BIS_fnc_moduleCombatGetIn*N/A*
- BIS_fnc_moduleCountdown*N/A*
- BIS_fnc_moduleCoverMapCovers the map except for a defined area. This function was designed to be used by the Modules framework, but it can also be used without the module.…
- BIS_fnc_moduleCreateDiaryRecord*N/A*
- BIS_fnc_moduleCreateProjectile*N/A*
- BIS_fnc_moduleDamageDamage given vehicles.
- BIS_fnc_moduleDateUsed by the Date module.
- BIS_fnc_moduleDiary*N/A*
- BIS_fnc_moduleDoorOpen*N/A*
- BIS_fnc_moduleEditTerrainObjectSetups given terrain object.
- BIS_fnc_moduleEffectsBubblesCreates underwater bubble effect on defined place (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsEmitterCreatorModule function. Creates particle emitters and calls effect function.
- BIS_fnc_moduleEffectsFireCreates fire on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsPlanktonCreates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEffectsShellsCreates empty ammo cartridges on position of the module logic.
- BIS_fnc_moduleEffectsSmokeCreates smoke on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- BIS_fnc_moduleEndMission*N/A*
- BIS_fnc_moduleExecute*N/A*
- BIS_fnc_moduleFriendlyFireHandles the friendly fire. Use either the module interface in the editor, or call individual functions.
- BIS_fnc_moduleFuelSet fuel of linked units' vehicles.
- BIS_fnc_moduleGenericRadio*N/A*
- BIS_fnc_moduleGrenade*N/A*
- BIS_fnc_moduleGroupID*N/A*
- BIS_fnc_moduleHandle*N/A*
- BIS_fnc_moduleHealth*N/A*
- BIS_fnc_moduleHideTerrainObjects3DEN MOD: Hiddes closest terrain object.
- BIS_fnc_moduleHint<pre>/*
- BIS_fnc_moduleHQRegister or return side HQ speaker
- BIS_fnc_moduleHvtInit*N/A*
- BIS_fnc_moduleHvtObjective
- BIS_fnc_moduleHvtObjectives*N/A*
- BIS_fnc_moduleHvtObjectivesInstance*N/A*
- BIS_fnc_moduleInit*N/A*
- BIS_fnc_moduleLightningZeus lightning strike.
- BIS_fnc_moduleMine*N/A*
- BIS_fnc_moduleMissionName*N/A*
- BIS_fnc_moduleMode*N/A*
- BIS_fnc_moduleModulesScans synchronized objects and returns synchronized modules
- BIS_fnc_moduleMPTypeDefense*N/A*
- BIS_fnc_moduleMPTypeGameMaster*N/A*
- BIS_fnc_moduleMPTypeGroundSupport<pre>// Debug log
- BIS_fnc_moduleMPTypeGroundSupportBase*N/A*
- BIS_fnc_moduleMPTypeSectorControl*N/A*
- BIS_fnc_moduleMPTypeSeize*N/A*
- BIS_fnc_moduleObjective*N/A*
- BIS_fnc_moduleObjectiveFind*N/A*
- BIS_fnc_moduleObjectiveGetIn*N/A*
- BIS_fnc_moduleObjectiveMove*N/A*
- BIS_fnc_moduleObjectiveRaceCP*N/A*
- BIS_fnc_moduleObjectiveRaceFinish*N/A*
- BIS_fnc_moduleObjectiveRaceStart*N/A*
- BIS_fnc_moduleObjectiveSector*N/A*
- BIS_fnc_moduleObjectiveTarget*N/A*
- BIS_fnc_modulePositioning*N/A*
- BIS_fnc_modulePoster*N/A*
- BIS_fnc_modulePostprocess
- BIS_fnc_moduleProjectile*N/A*
- BIS_fnc_modulePunishment<pre>/*
- BIS_fnc_moduleRadioChannelCreate*N/A*
- BIS_fnc_moduleRankUsed by the Set Rank module.
- BIS_fnc_moduleRatingFunction used by the Rating module.
- BIS_fnc_moduleRemoteControl*N/A*
- BIS_fnc_moduleRespawnInventorySet respawn loadouts a curator can assign to players
- BIS_fnc_moduleRespawnPosition*N/A*
- BIS_fnc_moduleRespawnTickets*N/A*
- BIS_fnc_moduleRespawnVehicleSet vehicle respawn, compatible both with SP and MP.
- BIS_fnc_moduleSaveGameSaves the game. Saving has to be enabled.
- BIS_fnc_moduleSectorInitialize a sector module. Can be also used to get sector parameters.
- BIS_fnc_moduleSFX*N/A*
- BIS_fnc_moduleShowHide*N/A*
- BIS_fnc_moduleSimulationManager*N/A*
- BIS_fnc_moduleSimulationManager_grab*N/A*
- BIS_fnc_moduleSiteInit*N/A*
- BIS_fnc_moduleSkill*N/A*
- BIS_fnc_moduleSkiptime*N/A*
- BIS_fnc_moduleSlingload*N/A*
- BIS_fnc_moduleSound*N/A*
- BIS_fnc_moduleSpawnAIDEBUG LOG FLAG
- BIS_fnc_moduleSpawnAIOptionsTERMINATE ALL BUT 1ST MODULE
- BIS_fnc_moduleSpawnAIPoint*N/A*
- BIS_fnc_moduleSpawnAISectorTacticRUN ONCE
- BIS_fnc_moduleSupportsInitProvider*N/A*
- BIS_fnc_moduleSupportsInitProviderVirtual*N/A*
- BIS_fnc_moduleSupportsInitRequester*N/A*
- BIS_fnc_moduleTaskCreateCreate Task module function
- BIS_fnc_moduleTaskSetDescriptionSet Task Description module function
- BIS_fnc_moduleTaskSetDestinationSet Task Destination module function
- BIS_fnc_moduleTaskSetStateSet Task State module function
- BIS_fnc_moduleTimeMultiplier*N/A*
- BIS_fnc_moduleTracersFunction used by the Tracers module.
- BIS_fnc_moduleTrident*N/A*
- BIS_fnc_moduleTriggers*N/A*
- BIS_fnc_moduleUnits*N/A*
- BIS_fnc_moduleUnlockArea*N/A*
- BIS_fnc_moduleUnlockObject*N/A*
- BIS_fnc_moduleVanguardFob
- BIS_fnc_moduleVanguardObjective
- BIS_fnc_moduleVanguardScorePersistence
- BIS_fnc_moduleVolume*N/A*
- BIS_fnc_moduleWeatherSet overcast and fog
- BIS_fnc_moduleZoneProtection*N/A*
- BIS_fnc_moduleZoneRestriction*N/A*