Description
Checks if the conduction of the last camCommit call already finished.
Syntax
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Returns: Boolean - true if the last camCommit already finished, false if not
Examples
Example 1
SQS:
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
; proceed
Example 2
SQF:
_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetRelPos [0, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 0;
waitUntil { camCommitted _cam };
_cam camSetTarget player;
_cam camSetRelPos [90, 25, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;
waitUntil {camCommitted _cam};
_cam camSetTarget player;
_cam camSetRelPos [-90, -5, 10];
_cam cameraEffect ["internal", "back"];
_cam camCommit 5;