example:
_unit commandRadio "SentCmdHide";
radio command from CA_Dubbing config should work
Command in Radio and Chat, Sounds
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Sends the audio message to the command radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
Important
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property
simulation = "ItemRadio";in its CfgWeapons config.
Note
When transmitting unit gets killed, transmission will be interrupted. However when receiving unit gets killed, the transmission continues to play.
unit commandRadio radioName
Parameters:
Returns: Nothing
[side, identity] commandRadio radioName
Parameters:
side: Side - side to which the transmission will be playedidentity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
radioName: String - class name from CfgRadioReturns: Nothing
_soldierOne commandRadio "messageOne";
player commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
[west, "Base"] commandRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
sideRadio · groupRadio · customRadio · vehicleRadio · globalRadio · directSay · commandChat
example:
_unit commandRadio "SentCmdHide";
radio command from CA_Dubbing config should work
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #.
For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player commandRadio "#MySound.ogg";