Description
Returns the terrain segment. It is basically the same as:
_worldPos params ["_x", "_y"];
[floor (_x / diag_getTerrainGrid), floor (_y / diag_getTerrainGrid)];
Syntax
diag_getTerrainSegmentOffset worldPos
Parameters:
worldPos: Position2D or Position3D - world coordinates
Returns: Position2D - [x,y] of terrain segment (integer, basically pixel coordinates in heightmap)
Examples
Example 1
private _segmentOffset = diag_getTerrainSegmentOffset getPosWorld player;