Arma 3 Scripting

Command in AI Behaviour, Groups

setCombatBehaviour

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Description

Sets an individual unit entity behaviour (main syntax) or a group entity behaviour (alternative syntax). The group in this case is a Group entity and not a simple collection of units. To retrieve unit or group behaviour see combatBehaviour. The behaviour is one of:

Note

See AI Behaviour for details of the effect of this command on AI units. Group behaviour usually is "CARELESS" or "SAFE"

Command Applies To
setBehaviour Every unit in the group, but not the group itself
setBehaviourStrong Every unit in the group, and the group itself
setCombatBehaviour If argument is Object, only that unit, and if argument is Group, the group itself (not its units)

Syntax

Syntax 1

unit setCombatBehaviour behaviour

Parameters:

Returns: Nothing

Syntax 2

group setCombatBehaviour behaviour

Parameters:

Returns: Nothing

Examples

Example 1

unit1 setCombatBehaviour "SAFE";

Example 2

group1 setCombatBehaviour "CARELESS";

See also

AIBehaviour · combatBehaviour · behaviour · setBehaviour · setBehaviourStrong · setWaypointBehaviour · combatMode · setCombatMode · skill · setSkill