BIS_fnc_spawnVehicle
- Arma 3 v0.50
- First in Arma 2 v1.00
Function · Markdown · JSON · original wiki page
Description
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Important
Before Arma 3 (Arma 2, Take On Helicopters):
- a Functions Module must be placed in order to use this function
- a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Syntax
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired positiondirection: Number - desired azimuth/directiontype: String - type of the vehiclesideOrGroup: Side or Group - side or existing group
Returns: Array format [createdVehicle, crew, group]:
- createdVehicle: Object - the created vehicle
- crew: Array of Objects - the vehicle's crew members
- group: Group - created or passed group
Examples
Example 1
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
private _vehicle = _result select 0;
_result params ["_vehicle", "_crew", "_group"];