Description
- This is sub function for 'boat recovery' functionality.
Syntax
[] call BIS_fnc_boatRack01ActionRemove
Parameters:
mode— 0: (Scalar)param0— 0: trigger object and other parameters from trigger's & players vehicle's names-pace's.
Returns: nothing Continuous action removed from player.
Examples
Example 1
"[thisTrigger] call BIS_fnc_boatRack01ActionRemove;"
Function header
The comment at the top of the function's file in the game; this page's description, params, returns, examples come from it.
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is sub function for 'boat recovery' functionality.
Execution:
- Call from trigger that is added to object (boat rack).
Example:
"[thisTrigger] call BIS_fnc_boatRack01ActionRemove;"
Required:
Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
Object (boat rack) must have triggers set up with continuous actions.
Parameter(s):
_this select 0: mode (Scalar)
0: trigger object
and
other parameters from trigger's & players vehicle's names-pace's.
Returns: nothing
Result: Continuous action removed from player.
*/