BIS_fnc_fadeEffect
- Local effect
- Runs with spawn
- Arma 3 v1.00
Function · Markdown · JSON · original wiki page
Description
Easily carry out complex fading. Default values will be used if parameters are not defined or set to nil.
Syntax
[fadeInOrOut, blackOrWhite, duration, blur, music, ending, success] spawn BIS_fnc_fadeEffect
Parameters:
fadeInOrOut: Number - (Optional, default 1) 0 to fade out, 1 to fade infadeColor: String - (Optional, default "BLACK") case-sensitive can be "BLACK" or "WHITE"duration: Number - (Optional, default 3) fade duration in secondsblur: Number - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out)music: String - (Optional, default "") only for fade-out music class name defined in CfgMusicending: String - (Optional, default "") "" to not end the mission, else a value compatible with endMission or failMission. Will end mission only for the local playersuccess: Number - (Optional, default 1) if ending != "" 1 to end mission with success, 0 to fail mission
Returns: Nothing
Examples
Example 1
[1, "WHITE", 5, 1] spawn BIS_fnc_fadeEffect;
See also
endMission · failMission · BIS_fnc_endMission · BIS_fnc_endMissionServer · titleCut