Description
Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame.
Syntax
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
Parameters:
unit: Object - unit from which to capture movement data
duration: Number - capture's maximum duration
FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) starting time offset for the frame time
Returns: Script Handle
Examples
Example 1
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;
See also
BIS_fnc_unitCaptureFiring · BIS_fnc_unitCaptureSimple · BIS_fnc_unitPlaySimple · BIS_fnc_unitPlayFiring · BIS_fnc_unitPlay · BIS_fnc_scriptedMove