Description
Plays back input movement data on input unit.
Syntax
[unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
Parameters:
unit: Object - unit to play movement data ondata: Array - movement data recorder by BIS_fnc_unitCapturevarDone: Array - (Optional, default[]) variable to set on specified Object once playback has finished in format:stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot moveobsolete_1: Nothing - obsolete param, preserved because of backward compatibilityobsolete_2: Nothing - obsolete param, preserved because of backward compatibilityskipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Returns: Boolean - always true
Examples
Example 1
[vehicle player, _unitCaptureData] spawn BIS_fnc_unitPlay
See also
BIS_fnc_unitCaptureFiring · BIS_fnc_unitCaptureSimple · BIS_fnc_unitPlaySimple · BIS_fnc_unitPlayFiring · BIS_fnc_unitCapture