Arma 3 Scripting

Function in Scenes

BIS_fnc_unitPlayFiring

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Description

Plays back input weapon fire data on input unit.

Syntax

[unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring

Parameters:

Returns: Script Handle

Examples

Example 1

private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]];
[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring;

See also

BIS_fnc_unitCaptureFiring · BIS_fnc_unitCaptureSimple · BIS_fnc_unitPlaySimple · BIS_fnc_unitCapture · BIS_fnc_unitPlay