Description
Plays back input movement data on input unit. Simplified.
Syntax
[unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
Parameters:
unit: Object - unit to play movement data ondata: Array - movement data to usevarDone: Array - (Optional, default[]) variable to set on specified Object once playback has finished in format:stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot movedebug: Boolean - (Optional, default false whether to give debug information on played frames per secondsleep: Number - (Optional, default 0) time to sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Returns: Script Handle - script handle
Examples
Example 1
private _capturedData = [[0, [8208.26, 1953.13, 296.04], 67]];
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_unitPlaySimple;
See also
BIS_fnc_unitCaptureFiring · BIS_fnc_unitCaptureSimple · BIS_fnc_unitPlayFiring · BIS_fnc_unitPlay · BIS_fnc_unitCapture