Destroyer
10 functions. Also as Markdown for agents.
- BIS_fnc_destroyer01AnimateHangarDoors- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.
- BIS_fnc_destroyer01EdenDelete- This is a sub function designed to delete dynamic ships (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are…
- BIS_fnc_destroyer01EdenInit- This is a sub function designed to assemble dynamic ship (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are…
- BIS_fnc_destroyer01GetShipPart- This is a helper function to get ship components (objects) by class name from stored array in ships master component's name-space…
- BIS_fnc_destroyer01HandleDamage- This is a damage visual FX simulation function designed to animate ships bridge windows when shot. Due to engine limitation (damage simulation is…
- BIS_fnc_destroyer01Init- This is a main function designed to assemble dynamic ship (multi-part structure). Ship consists of multiple sub-objects that are linked together…
- BIS_fnc_destroyer01InitHullNumbers- This is a sub function designed to customize ships hull numbers.
- BIS_fnc_destroyer01OperateHangarDoorsThis function is designed to handle animations of ship hangar doors from vehicle user action (see #Examples). It calls…
- BIS_fnc_destroyer01PlayHangarDoorSound- This is a sub function designed to add sounds required for ship hangar door animation.
- BIS_fnc_destroyer01PosUpdate- This is a sub function designed to update dynamic ships (multi-part structure) position in EDEN editor.