Arma 3 Scripting

BIS_fnc_destroyer01EdenInit

  • Arma 3 v1.84

Function · Markdown · JSON · original wiki page

Description

Syntax

[mode] call BIS_fnc_destroyer01EdenInit

Parameters:

Returns: Nothing

Examples

Example 1

class Eventhandlers
{
    init = "_this call BIS_fnc_Destroyer01Init";                                //main init fnc, will assemble ship in game
    AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";            //function to update objects position in EDEN editor if attributes changed by player
    Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";                    //function to update objects position in EDEN editor if attributes changed by player
    RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit";            //initial EDEN init fnc (main init is still called)
    UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete";        //function  to delete all ship objects in EDEN editor
};

Function header

The comment at the top of the function's file in the game; this page's description, examples come from it.

/*
Author: Bravo Zero One development
- John_Spartan

Description:
- This is a sub function designed to assemble dynamic ship (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
Function will update initial init setup on EDEN editor invoked.

Execution:
- Call from EH on the main ship's base model (blank model with memory points and reference config).

    Example:
    class Eventhandlers
    {
        init = "_this call BIS_fnc_Destroyer01Init";                                //main init fnc, will assemble ship in game
        AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";            //function to update objects position in EDEN editor if attributes changed by player
        Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";                    //function to update objects position in EDEN editor if attributes changed by player
        RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit";            //initial EDEN init fnc (main init is still called)
        UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete";        //function  to delete all ship objects in EDEN editor
    };

Requirements:
- An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init.

Parameter(s):
    _this select 0: mode (Scalar)
    0: ship Base/object
    and
    1: array of objects in variable in base objects names-pace ["bis_carrierParts", []];

Returns: nothing
Result: Ship's position is updated in EDEN editor.
*/