Description
This function is designed to handle animations of ship hangar doors from vehicle user action (see #Examples). It calls BIS_fnc_destroyer01AnimateHangarDoors.
Important
Object (ship) must have all animations correctly defined and user actions configured.
Syntax
[shipPart, doorState] call BIS_fnc_destroyer01OperateHangarDoors
Parameters:
Returns: Nothing
Examples
Example 1
[this, 1] call BIS_fnc_destroyer01OperateHangarDoors; // to open doors
[this, 0] call BIS_fnc_destroyer01OperateHangarDoors; // to close doors
class OpenHangarDoor_1
{
displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
displayName = "$STR_DN_OUT_O_DOOR";
position = "pos_Door_Hangar_1_Trigger";
priority = 0.4;
radius = 1.5;
onlyForPlayer = 0;
condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;";
statement = "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;";
};
class CloseHangarDoor_1 : OpenHangarDoor_1
{
displayName = "$STR_DN_OUT_C_DOOR";
position = "pos_Door_Hangar_1_Trigger";
condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;";
statement = "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;";
};