Arma 3 Scripting

BIS_fnc_destroyer01OperateHangarDoors

  • Arma 3 v1.84

Function · Markdown · JSON · original wiki page

Description

This function is designed to handle animations of ship hangar doors from vehicle user action (see #Examples). It calls BIS_fnc_destroyer01AnimateHangarDoors.

Important

Object (ship) must have all animations correctly defined and user actions configured.

Syntax

[shipPart, doorState] call BIS_fnc_destroyer01OperateHangarDoors

Parameters:

Returns: Nothing

Examples

Example 1

[this, 1] call BIS_fnc_destroyer01OperateHangarDoors; // to open doors
[this, 0] call BIS_fnc_destroyer01OperateHangarDoors; // to close doors
class OpenHangarDoor_1
{
    displayNameDefault        = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
    displayName             = "$STR_DN_OUT_O_DOOR";
    position                 = "pos_Door_Hangar_1_Trigger";
    priority                 = 0.4;
    radius                     = 1.5;
    onlyForPlayer             = 0;
    condition                 = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;";
    statement                 = "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;";
};

class CloseHangarDoor_1 : OpenHangarDoor_1
{
    displayName             = "$STR_DN_OUT_C_DOOR";
    position                 = "pos_Door_Hangar_1_Trigger";
    condition                 = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;";
    statement                 = "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;";
};

See also

BIS_fnc_destroyer01AnimateHangarDoors