Eden Editor
29 functions. Also as Markdown for agents.
- BIS_fnc_3DENAttributeDoorStatesInternal function used for the Eden Editor Edit Terrain Object module.
- BIS_fnc_3DENCameraMoves Eden's camera depending on one of two modes: - "random" - A random position over land preferring non forested areas - "selected" - The current…
- BIS_fnc_3DENControlsHintUsed by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
- BIS_fnc_3DENDiagCreateListCopies all in Eden Editor available objects to the clipboard.
- BIS_fnc_3DENDiagFontsDisplays given font in various different sizes. The fontID is the index of the font in `configFile >> "CfgFontFamilies"`.
- BIS_fnc_3DENDiagMouseControlCreates a display which highlights currently pressed mouse buttons and CTRL, ALT or SHIFT key.
- BIS_fnc_3DENDrawLocationsInternal function used by Eden Editor to draw locations.
- BIS_fnc_3DENEntityMenuExcutes actions available in the entity menu (context menu).
- BIS_fnc_3DENExportAttributesCopies all available attributes to the clipboard.
- BIS_fnc_3DENExportOldSQMExport current mission (usually in Eden Editor) in 2D Editor format to the clipboard.
- BIS_fnc_3DENExportSQFExport 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
- BIS_fnc_3DENExportTerrainBuilderGets all empty vehicles placed in the currently opened Eden mission and converts data into the format used by the Terrain Builder.
- BIS_fnc_3DENFlashlightToggle or set Eden Editor flashlight (light source snapped to the camera).
- BIS_fnc_3DENGridHandles action when grid button is pressed in the toolbar in Eden Editor.
- BIS_fnc_3DENIntelIs used to set the weather settings in Eden Editor. Internal use only.
- BIS_fnc_3DENInterface*N/A*
- BIS_fnc_3DENListLocationsUsed in the locations display in Eden Editor. Internal use only.
- BIS_fnc_3DENMissionPreview
- BIS_fnc_3DENMissionStatsThis functions does nothing.
- BIS_fnc_3DENModuleDescriptionUsed to display module description in the attribute window.
- BIS_fnc_3DENNotificationShows notification banner with given text, animated or not, at the top of the screen in the Eden Editor.
- BIS_fnc_3DENShowMessageShows a pop-up message. In order to skip any optional parameter in between other parameters, send nil as parameter.
- BIS_fnc_3DENStatusBar*N/A*
- BIS_fnc_3DENToolbarInteracts with the Eden Editor toolbar
- BIS_fnc_3DENTutorialShow tutorial in Eden Editor.
- BIS_fnc_3DENVisionModeToggle or set Eden Editor vision mode. Has to be executed while Eden interface is opened.
- BIS_fnc_garage3DENThe code is identical to the one of BIS_fnc_garage, except that `FNC_IS3DEN` is set to 1. For more information about the garage, visit BIS_fnc_garage
- BIS_fnc_initAmmoBox
- BIS_fnc_initSliderValueInitialises a slider attribute control within the Eden Editor. Can also be used outside of Eden Editor.