Systems
21 functions. Also as Markdown for agents.
- BIS_fnc_activateAddonsActivate addons upon mission start. Doesn't work when the mission is already running.
- BIS_fnc_animatedBriefingPlays the Animated Briefings. Basically, it is a wrap function for the BIS_fnc_eventTimeline function.
- BIS_fnc_animatedOpening
- BIS_fnc_animatedScreen
- BIS_fnc_animatePictureTranslates (relative or absolute), scales (relative or absolute), and sets the alpha over time on the provided control.
- BIS_fnc_counterModify the given counter, create it if does not exist.
- BIS_fnc_deleteCounterDelete the provided counter added by BIS_fnc_counter.
- BIS_fnc_dynamicGroupsFunction that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use…
- BIS_fnc_eventTimelineUniversal system for playing sequential events defined by time.
- BIS_fnc_getCloudletParamsReturn particle params of CfgCloudlets class.
- BIS_fnc_haloMakes a High Altitude Low Opening (HALO) parachute jump.
- BIS_fnc_initExpoDisable parts of the main menu during public presentation. Press <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>U</kbd> to toggle the lock.
- BIS_fnc_initModulesWait until all modules using the Arma 3: Module Framework are initialised.
- BIS_fnc_instructorFigure<pre> /* Version: 0.1 Name: Instructor Figure DESCRIPTION: www. PARAMETERS: 1) function called - string, list of functions: - Init - Destroy 2)…
- BIS_fnc_locationsCreates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2).
- BIS_fnc_missionSelectorFunction that draws clickable, hoverable and animated icons on the map that execute a user-defined code when pressed.
- BIS_fnc_openFieldManualOpens Field Manual in briefing (SP, MP Server, MP Client) and players's map or journal. Selects the topic and hint passed as parameters. Can apply a…
- BIS_fnc_scaleAndTranslateTranslates, scales (with pivot) and fades a picture control over time.
- BIS_fnc_setPPeffectTemplateApply post-process effects according to template from CfgPostprocessTemplates.
- BIS_fnc_skirmishTriggerAn internally used .fsm.
- BIS_fnc_startLoadingScreenRegister a loading screen. Start the loading when it is the first one registered.