Description
Apply post-process effects according to template from CfgPostprocessTemplates.
Syntax
[template, transition, global] call BIS_fnc_setPPeffectTemplate
Parameters:
-
template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".Available game templates are:
- "Default"
- "BlackAndWhite"
- "Mediterranean"
- "EastWind"
- "RealIsBrown"
-
transition: Number - (Optional, default 0) time to apply the post-process -
global: Boolean - (Optional, default isMultiplayer) should the post-process be broadcast over the network
Returns: Boolean - true when done
Examples
Example 1
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
Example 2
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
Example 3
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
See also
Post Process Effects · ppEffectCreate · ppEffectForceInNVG · ppEffectEnable · ppEffectEnabled · ppEffectDestroy · ppEffectCommit · ppEffectCommitted · ppEffectAdjust