Hoz
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShapeLocal "ICON";
_markerstr setMarkerTypeLocal "DOT";
Results appear below as you type; use the arrow keys to move through them.
Command · Markdown · JSON · original wiki page
Creates a local marker at the given position - the marker only exists on the machine that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete a local marker.
If the position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
Important
Local markers have their own set of local commands "xxMarkerxxLocal" to work with. If you use global marker commands on a local marker, the local marker will become global.
createMarkerLocal [name, position, channel, creator]
Parameters:
name: Stringposition: Position2D, PositionAGL or Object - object's model centre is used (see getPosWorld)channel: Number - (Optional)The marker side for multiplayer (since arma3 2.02)creator: Object - (Optional) The marker creator for multiplayer (since arma3 2.02)Returns: String - the marker's name, or an empty string if the marker name is not unique
_marker = createMarkerLocal ["Marker1", position player];
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker.
setMarkerDrawPriority sorts allMapMarkers from least to most priority. Before Arma 3 v2.18 createMarker/createMarkerLocal did not care about drawing priority and added the created marker to the end of the array, making it top priority. Running setMarkerDrawPriority again sorted this issue.
allMapMarkers · deleteMarkerLocal · createMarker · setMarkerBrushLocal · setMarkerColorLocal · setMarkerDirLocal · setMarkerPosLocal · setMarkerShapeLocal · setMarkerSizeLocal · setMarkerTextLocal · setMarkerTypeLocal · setMarkerAlphaLocal · BIS_fnc_markerToString · BIS_fnc_stringToMarkerLocal
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShapeLocal "ICON";
_markerstr setMarkerTypeLocal "DOT";