Arma 3 Scripting

setMarkerPosLocal

  • Local effect
  • Arma 3 v0.50
  • First in Armed Assault v1.04

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Description

Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. In case of an object, the object's model [0,0,0] is used.

Syntax

markerName setMarkerPosLocal position

Parameters:

Returns: Nothing

Examples

Example 1

"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

See also

setMarkerPos · setMarkerAlphaLocal · setMarkerBrushLocal · setMarkerColorLocal · setMarkerDirLocal · setMarkerShapeLocal · setMarkerSizeLocal · setMarkerTextLocal · setMarkerTypeLocal