setMarkerPosLocal
- Local effect
- Arma 3 v0.50
- First in Armed Assault v1.04
Command · Markdown · JSON · original wiki page
Description
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. In case of an object, the object's model [0,0,0] is used.
Syntax
markerName setMarkerPosLocal position
Parameters:
markerName: Stringposition: Position2D, PositionAGL or Arma 3 v1.94 Object. In case of an object, the object's model [0,0,0] is used.
Returns: Nothing
Examples
Example 1
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";
See also
setMarkerPos · setMarkerAlphaLocal · setMarkerBrushLocal · setMarkerColorLocal · setMarkerDirLocal · setMarkerShapeLocal · setMarkerSizeLocal · setMarkerTextLocal · setMarkerTypeLocal