BIS_fnc_addRespawnInventory
- Global effect
- Arma 3 v1.60
Function · Markdown · JSON · original wiki page
Description
Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory. Or you may use an existing CfgVehicles soldier class as reference.
Syntax
[target, inventoryParams] call BIS_fnc_addRespawnInventory
Parameters:
target: Receiver of the respawn loadout- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
inventoryParams: Array or String- String - CfgRespawnInventory class or CfgVehicles soldier class
- Array - format [class, number, limit]
- class: String - CfgRespawnInventory class or CfgVehicles soldier class
- number: Number - Number of players who can use this inventory (-1 = no limit, default)
- limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Returns: Array - format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
Example 1
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2
private _myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;
See also
Arma 3: Respawn · BIS_fnc_removeRespawnInventory · BIS_fnc_getRespawnInventories · BIS_fnc_setRespawnInventory