Description
Handles respawn inventory menu.
Syntax
[player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
Parameters:
player: Object - player unitrespawnDelay: Number - (Optional, default 3) respawn delayrevive: Boolean - (Optional, default false) if unit was revived
Returns: Nothing
Examples
Example 1
[player,5] call BIS_fnc_respawnMenuInventory;