BIS_fnc_moveToRespawnPosition
- Local argument
- Arma 3 v1.00
Function · Markdown · JSON · original wiki page
Description
Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
Syntax
[unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
Parameters:
unit: Object - unit to moveposition: Object, Group, String or Array- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
Returns: Boolean - true: move succeeded, false: move failed
Examples
Example 1
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;