Description
Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
Syntax
[oldUnit, newUnit] call BIS_fnc_respawnGroup
Parameters:
Returns: Nothing
Examples
Example 1
// in onPlayerRespawn.sqf
params ["_newUnit", "_oldUnit", "_respawn", "_respawnDelay"];
[_oldUnit, _newUnit] spawn BIS_fnc_respawnGroup;
See also
BIS_fnc_respawnMenuInventory · BIS_fnc_respawnMenuPosition · BIS_fnc_respawnMenuSpectator · BIS_fnc_respawnSeagull · BIS_fnc_respawnSide · BIS_fnc_respawnSpectator · BIS_fnc_respawnWave