Respawn
59 functions. Also as Markdown for agents.
- BIS_fnc_addRespawnInventoryAdd a respawn inventory for respawn menu.
- BIS_fnc_addRespawnPositionAdd a respawn position for the Arma 3 Respawn Menu.
- BIS_fnc_drawRespawnPositionsDraws respawn positions on the map which were added by BIS_fnc_addRespawnPosition.
- BIS_fnc_getRespawnInventoriesReturn respawn inventories available for the given target.
- BIS_fnc_getRespawnMarkersReturns all respawn markers for given side.
- BIS_fnc_getRespawnPositionsReturn scripted respawn positions available for the given unit.
- BIS_fnc_initRespawn*N/A*
- BIS_fnc_initRespawnBackpackInit respawn backpack. Whover "assembles" it will receive a new respawn position. When backpack object has 'respawnNearbyPlayers' attribute set to 1,…
- BIS_fnc_missionRespawnTypeReturn respawn type defined in Description.ext. Can return as Number (e.g 1) or String (e.g "BIRD").
- BIS_fnc_moduleRespawnInventorySet respawn loadouts a curator can assign to players
- BIS_fnc_moduleRespawnPosition*N/A*
- BIS_fnc_moveToRespawnPositionMove given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must…
- BIS_fnc_removeRespawnInventoryRemove a respawn inventory added by BIS_fnc_addRespawnInventory.
- BIS_fnc_removeRespawnPositionRemove a respawn position added by BIS_fnc_addRespawnPosition.
- BIS_fnc_respawnBackpackHandles respawn camps functionality. Whoever "assembles" a camp from backpack it will receive a new respawn position.
- BIS_fnc_respawnBase
- BIS_fnc_respawnConfirmShows a message box which the user needs to accept in order to respawn.
- BIS_fnc_respawnCounterSet or execute respawn counter params.
- BIS_fnc_respawnEndMissionEnd a mission if all players are dead *and* there are no more respawn tickets (if any).
- BIS_fnc_respawnGroupCamera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- BIS_fnc_respawnInstant
- BIS_fnc_respawnManagerAll checkpoints must be markers with name prefix BIS_checkpointnr
- BIS_fnc_respawnMenuInventoryHandles respawn inventory menu.
- BIS_fnc_respawnMenuPositionShows respawn menu. Closes it if the player is alive.
- BIS_fnc_respawnMenuSpectatorHandles the spectator mode.
- BIS_fnc_respawnNoneCreate a death screen.
- BIS_fnc_respawnRoundsDisable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When "Rounds" respawn is used by only…
- BIS_fnc_respawnSeagull*N/A*
- BIS_fnc_respawnSide*N/A*
- BIS_fnc_respawnSpectator*N/A*
- BIS_fnc_respawnTicketsManage respawn tickets used by Tickets respawn template.
- BIS_fnc_respawnTimePenaltySet or execute respawn time penalty
- BIS_fnc_respawnWave*N/A*
- BIS_fnc_selectRespawnTemplateSelect respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- BIS_fnc_setRespawnDelayIncrease the respawn time based on a condition
- BIS_fnc_setRespawnInventorySet respawn loadouts.
- BIS_fnc_showRespawnMenuTriggers the respawn screen in the given mode
- BIS_fnc_showRespawnMenuDisableItemDisables respawn loadout, role or position for Arma 3: Respawn. - Only role or only loadout can be limited at one moment, if there is limit for both,…
- BIS_fnc_showRespawnMenuDisableItemCheck*N/A*
- BIS_fnc_showRespawnMenuDisableItemDraw*N/A*
- BIS_fnc_showRespawnMenuHeader*N/A*
- BIS_fnc_showRespawnMenuInventory*N/A*
- BIS_fnc_showRespawnMenuInventoryDetails*N/A*
- BIS_fnc_showRespawnMenuInventoryItems*N/A*
- BIS_fnc_showRespawnMenuInventoryLimit*N/A*
- BIS_fnc_showRespawnMenuInventoryLimitRefresh*N/A*
- BIS_fnc_showRespawnMenuInventoryLimitRespawn*N/A*
- BIS_fnc_showRespawnMenuInventoryList*N/A*
- BIS_fnc_showRespawnMenuInventoryLoadout*N/A*
- BIS_fnc_showRespawnMenuInventoryMetadataGets or sets inventory menu loadout metadata for class CfgRespawnInventory
- BIS_fnc_showRespawnMenuPosition*N/A*
- BIS_fnc_showRespawnMenuPositionList*N/A*
- BIS_fnc_showRespawnMenuPositionMap*N/A*
- BIS_fnc_showRespawnMenuPositionMapDraw
- BIS_fnc_showRespawnMenuPositionMapHandle*N/A*
- BIS_fnc_showRespawnMenuPositionMetadata
- BIS_fnc_showRespawnMenuPositionName
- BIS_fnc_showRespawnMenuPositionRefresh*N/A*
- BIS_fnc_updatePlayerArrayUpdates dead player objects to their current respawned objects.