Description
Spawn units based on curator settings. Used when curator role is not taken.
Syntax
[curator, sides, cheatCoef, infantryProb, groundProb, airProb, marineProb] call BIS_fnc_curatorAutomatic
Parameters:
curator: Object - curator module, costs and coefficients will be read from itsides: Array - array of sides of the placed entitiescheatCoef: Number - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)infantryProb: Number - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)groundProb: Number - ground vehicle probabilityairProb: Number - aircraft probabilitymarineProb: Number - marine probability
Examples
Example 1
[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;