Description
Show skull unit for curator when the unit dies.
Syntax
[unit] call BIS_fnc_drawCuratorDeaths
Parameters:
unit: Object - unit
Returns: Boolean
Examples
Example 1
player call BIS_fnc_drawCuratorDeaths;
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Show skull unit for curator when the unit dies.
[unit] call BIS_fnc_drawCuratorDeaths
Parameters:
unit: Object - unitReturns: Boolean
player call BIS_fnc_drawCuratorDeaths;