Arma 3 Scripting

BIS_fnc_setCuratorAttributes

  • Arma 3 v1.16

Function · Markdown · JSON · original wiki page

Description

Set which attributes are available for given entity or entity type.

Syntax

syntax inferred from the function header

[param0, param1, param2] call BIS_fnc_setCuratorAttributes

Parameters:

Returns: BOOL

Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.

/*
Description:
Set which attributes are available for given entity  or entity type.

Parameter(s):
    0: OBJECT - curator
    1:
        STRING - general setting for all entities of the given type, can be  "object", "player", "group', "waypoint" or "marker"
        OBJECT - setting for specific object, overrides general settings
        GROUP - setting for specific group, overrides general settings
    2: ARRAY of STRINGs - attributes
        object:
            Skill
            UnitPos
            Rank
            Damage
            Fuel
            Lock
            RespawnVehicle
            RespawnPosition
            Exec
        group:
            GroupID
            Behaviour
            Formation
        waypoint:
            Behaviour
            Formation
        marker:
            MarkerText
            MarkerColor

Returns:
BOOL
*/