Description
Set which attributes are available for given entity or entity type.
Syntax
syntax inferred from the function header
[param0, param1, param2] call BIS_fnc_setCuratorAttributes
Parameters:
param0— 0: OBJECT - curatorparam1— 1: STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker" OBJECT - setting for specific object, overrides general settings GROUP - setting for specific group, overrides general settingsparam2— 2: ARRAY of STRINGs - attributes object: Skill UnitPos Rank Damage Fuel Lock RespawnVehicle RespawnPosition Exec group: GroupID Behaviour Formation waypoint: Behaviour Formation marker: MarkerText MarkerColor
Returns: BOOL
Function header
The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.
/*
Description:
Set which attributes are available for given entity or entity type.
Parameter(s):
0: OBJECT - curator
1:
STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker"
OBJECT - setting for specific object, overrides general settings
GROUP - setting for specific group, overrides general settings
2: ARRAY of STRINGs - attributes
object:
Skill
UnitPos
Rank
Damage
Fuel
Lock
RespawnVehicle
RespawnPosition
Exec
group:
GroupID
Behaviour
Formation
waypoint:
Behaviour
Formation
marker:
MarkerText
MarkerColor
Returns:
BOOL
*/