Description
Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
Syntax
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
Parameters:
sceneName: String - name of scene to associate withside: Side - for which side create trigger - which presence then interrupt the scenetimeout: Number - timeout of interrupttriggerSize: Number - size of the triggertriggerPosition: Array - where to create the triggerdeleteTrigger: Boolean - if true, trigger will be deleted
Returns: Nothing
Examples
Example 1
["BIS_scene", west, 5, 500, [1337,1337,0], false] call BIS_fnc_sceneCreateSceneTrigger;
See also
BIS_fnc_sceneCreateSoundEntities · BIS_fnc_sceneRotate · BIS_fnc_sceneSetBehaviour · BIS_fnc_sceneGetObjects · BIS_fnc_sceneIntruderDetector