Arma 3 Scripting

BIS_fnc_sceneCreateSoundEntities

  • Arma 3 v0.50
  • First in Arma 2 v1.00

Function · Markdown · JSON · original wiki page

Description

/*******************************************************************************
 *    version:     1.0
 *    name:        create sound entities
 *    description:    creates sound entities(logic objects) and attaches to
 *            an objects passed as parameter
 *            After scene end it will detach and delete all created
 *            sound entities (if scene was executed from scenes
 *            controller.
 *
 *    paramater:    objects - ARRAY of OBJECTS in format without "BIS_"
 *            prefix. For example, if you have BIS_Cooper in mission
 *            than parameter will be [Cooper]. Then you can use
 *            created sound entities as BIS_ZvukCooper say "something"
 *
 *    return value:    nothing
 *

Syntax

Returns: