BIS_fnc_sceneCreateSoundEntities
- Arma 3 v0.50
- First in Arma 2 v1.00
Function · Markdown · JSON · original wiki page
Description
/*******************************************************************************
* version: 1.0
* name: create sound entities
* description: creates sound entities(logic objects) and attaches to
* an objects passed as parameter
* After scene end it will detach and delete all created
* sound entities (if scene was executed from scenes
* controller.
*
* paramater: objects - ARRAY of OBJECTS in format without "BIS_"
* prefix. For example, if you have BIS_Cooper in mission
* than parameter will be [Cooper]. Then you can use
* created sound entities as BIS_ZvukCooper say "something"
*
* return value: nothing
*
Syntax
Returns: