Arma 3 Scripting

getDiverState

  • Arma 3 v1.96

Command · Markdown · JSON · original wiki page

Description

Returns true when object is in diver state - e.g when the unit would put diving goggles on.

Note

Diving goggles remove blurriness underwater, however when assigned, they do not appear on the face of the unit until the unit steps into the water. This command allows to detect the moment when the goggles are visible. If the unit doesn't have diving goggles assigned, this command would still return true at appropriate time if the unit steps into the water.

Syntax

getDiverState unit

Parameters:

Returns: Boolean - true when diving goggles are visible

Examples

Example 1

private _gogglesOn = getDiverState player;

See also

goggles · removeGoggles · addGoggles