Description
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
- If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds.
- If noDetail <= fullDetail, there will be obvious visible edge between texture detail changes at fullDetail distance.
Syntax
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detailnoDetail: Number - threshold distance in metres after which the texture detail will be switched off
Returns: Nothing
Examples
Example 1
setDetailMapBlendPars [20, 50];
Example 2
setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));
Example 3
Reset to default:
setDetailMapBlendPars [-1, -1];
See also
setViewDistance · viewDistance · setTerrainGrid · getObjectViewDistance · setObjectViewDistance