Vehicles
18 functions. Also as Markdown for agents.
- BIS_fnc_baseVehicleReturns base vehicle (i.e., vehicle which is not just derivative of other with different textures / animations).
- BIS_fnc_deleteVehicleCrewDeletes specific crew member directly from the vehicle.
- BIS_fnc_exportVehicleExport vehicle settings
- BIS_fnc_ffvUpdateUpdate Firing From Vehicle feature depending on condition defined in turret's config.
- BIS_fnc_garageSplendid™ Virtual Arsenal Garage.
- BIS_fnc_getVehicleCustomizationReturn vehicle customization settings.
- BIS_fnc_groupVehiclesReturns all vehicles a group possesses, assigned vehicles can be included.
- BIS_fnc_initVehicleThis function changes the textures, animation sources and/or mass of a given vehicle.
- BIS_fnc_initVehicleCrewMoves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- BIS_fnc_initVehicleKartCustomise given kart and its driver.
- BIS_fnc_loadVehicleLoad vehicle appearance saved with BIS_fnc_saveVehicle.
- BIS_fnc_missileLaunchPositionFixWorkaround fix for ATGM/SAM launch positions
- BIS_fnc_returnVehicleTurretsReturn the path to all turrets and sub-turrets in a vehicle.
- BIS_fnc_saveVehicleSave vehicle's params (textures, animations, crew).
- BIS_fnc_spawnVehicleFunction to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new…
- BIS_fnc_unflipThingCalled by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original…
- BIS_fnc_unflipVehicleCan be used to unflip a vehicle or a turret, without transition.
- BIS_fnc_vehicleRolesReturns vehicle roles.