Description
Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.
Syntax
[caller, thing] call BIS_fnc_unflipThing
Parameters:
caller: Object - the unit that called the action, used in context of the unflip actionthing: Object - the thing that should be flipped
Examples
Example 1
[player, quad1] call BIS_fnc_unflipThing;