Description
Should be excuted by HandleDamage event handler. See example. Handles damage calculation.
Syntax
Returns: Nothing
Examples
Example 1
BIS_unit addEventHandler ["HandleDamage",
{
_this call BIS_fnc_reviveEhHandleDamage;
}];
See also
Arma 3: Revive · BIS_fnc_disableRevive · BIS_fnc_reenableRevive · BIS_fnc_reviveAllowed · BIS_fnc_reviveBleedOut · BIS_fnc_reviveDamageReset · BIS_fnc_reviveDebug · BIS_fnc_reviveEhDammaged · BIS_fnc_reviveEhHandleHeal · BIS_fnc_reviveEhKilled · BIS_fnc_reviveEhRespawn · BIS_fnc_reviveEnabled · BIS_fnc_reviveGet3dIcons · BIS_fnc_reviveGetActionIcon · BIS_fnc_reviveIconControl · BIS_fnc_reviveInit · BIS_fnc_reviveIsValid · BIS_fnc_reviveIsValidSecure · BIS_fnc_reviveOnBeingRevived · BIS_fnc_reviveOnForcingRespawn · BIS_fnc_reviveOnState · BIS_fnc_reviveOnStateJIP · BIS_fnc_reviveSecureUnit