Description
Used to execute specific code locally on every client whenever "being revived" flag changes.
Syntax
[nil, flagState, unit] call BIS_fnc_reviveOnBeingRevived
Parameters:
nil: Nothing - This parameter has not been implementedflagState: Boolean - (Optional, default false) flag state - true or falseunit: Object - unit to set the flag for
Returns: Boolean - returns true or Nothing if state didn't change
Examples
Example 1
[nil, true, squadLeader] call BIS_fnc_reviveOnBeingRevived;
See also
Arma 3: Revive · BIS_fnc_reenableRevive · BIS_fnc_reviveAllowed · BIS_fnc_reviveBleedOut · BIS_fnc_reviveDamageReset · BIS_fnc_reviveDebug · BIS_fnc_reviveEhDammaged · BIS_fnc_reviveEhHandleDamage · BIS_fnc_reviveEhHandleHeal · BIS_fnc_reviveEhKilled · BIS_fnc_reviveEhRespawn · BIS_fnc_reviveEnabled · BIS_fnc_reviveGet3dIcons · BIS_fnc_reviveGetActionIcon · BIS_fnc_reviveIconControl · BIS_fnc_reviveInit · BIS_fnc_reviveIsValid · BIS_fnc_reviveIsValidSecure · BIS_fnc_reviveOnForcingRespawn · BIS_fnc_reviveOnState · BIS_fnc_reviveOnStateJIP · BIS_fnc_reviveSecureUnit