Description
Used to execute specific code localy on every client whenever 'forcing respawn' flag changes.
Syntax
[] call BIS_fnc_reviveOnForcingRespawn
Parameters:
param0— 0: STRING - Variable that carries the 'being revived' flag over the network, defined by macro VAR_TRANSFER_FORCING_RESPAWN.param1— 1: BOOL - Flag state - true or false.param2— 2: OBJECT - Unit to set the flag for.
Returns: True if successful, false if not.
Function header
The comment at the top of the function's file in the game; this page's description, params, returns come from it.
/*
Author: Jiri Wainar
Description:
Used to execute specific code localy on every client whenever 'forcing respawn' flag changes.
Parameters:
_this select 0: STRING - Variable that carries the 'being revived' flag over the network, defined by macro VAR_TRANSFER_FORCING_RESPAWN.
_this select 1: BOOL - Flag state - true or false.
_this select 2: OBJECT - Unit to set the flag for.
Returns:
True if successful, false if not.
*/