Arma 3 Scripting

BIS_fnc_reviveAllowed

  • Arma 3 v1.42

Function · Markdown · JSON · original wiki page

Description

Returns true if unit is in general able to revive someone.

Syntax

[medic, unit] call BIS_fnc_reviveAllowed

Parameters:

Returns: Boolean - returns true if possible, false is not

Examples

Example 1

private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;

See also

Arma 3: Revive · BIS_fnc_disableRevive · BIS_fnc_reenableRevive · BIS_fnc_reviveBleedOut · BIS_fnc_reviveDamageReset · BIS_fnc_reviveDebug · BIS_fnc_reviveEhDammaged · BIS_fnc_reviveEhHandleDamage · BIS_fnc_reviveEhHandleHeal · BIS_fnc_reviveEhKilled · BIS_fnc_reviveEhRespawn · BIS_fnc_reviveEnabled · BIS_fnc_reviveGet3dIcons · BIS_fnc_reviveGetActionIcon · BIS_fnc_reviveIconControl · BIS_fnc_reviveInit · BIS_fnc_reviveIsValid · BIS_fnc_reviveIsValidSecure · BIS_fnc_reviveOnBeingRevived · BIS_fnc_reviveOnForcingRespawn · BIS_fnc_reviveOnState · BIS_fnc_reviveOnStateJIP · BIS_fnc_reviveSecureUnit