Arma 3 Scripting

respawnVehicle

  • Local argument
  • Global effect
  • Arma 3 v0.50
  • First in Operation Flashpoint: Elite v1.00

Command · Markdown · JSON · original wiki page

Description

Sets vehicle as respawnable in MP game (see Vehicle Respawn). The vehicle will be spawned at the locality and coordinates it was prior to destruction. If respawn type is set to base respawn (type 3) and vehicle respawn marker is provided (respawn_vehicle_SIDEXXX), vehicle will spawn on the marker. The command must be executed where vehicle is local. If the vehicle is in respawn queue, as long as the vehicle is local it should be possible to update params of the respawning vehicle, i.e change delay, disable respawn, etc.

Syntax

vehicle respawnVehicle [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir]

Parameters:

Returns: Nothing

Examples

Example 1

car respawnVehicle [5, 3]; // 'car' will respawn at the predefined marker for the side after 5 seconds. The unit will respawn 3 times.

Example 2

car respawnVehicle [30]; // 'car' will respawn at the predefined marker for the side after 30 seconds. The unit will respawn an unlimited number of times.

See also

Vehicle Respawn · getRespawnVehicleInfo · playerRespawnTime · setPlayerRespawnTime