Killzone_Kid
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set the 2nd param in it (enable) to 0.
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Sets Render Target's visual effect (Picture-in-Picture).
| Mode | Description | Parameters |
|---|---|---|
| 0 | Normal | [0] |
| 1 | Night Vision | [1] |
| 2 | Thermal Imaging | [2] |
| 3 | Color Correction | [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]] |
| 7 | Alt. Thermal Imaging 1 (Inverted) | [7] |
| 8 | Alt. Thermal Imaging 2 (Green) | [8] |
| 9..70 | Arma 3 v2.10 Alt. Thermal Imaging 3..64 | [n] |
name setPiPEffect [effect, optionalParam1, optionalParam2, ...]
Parameters:
name : String - render surface reference from Render To Textureeffect : Number - effect typeoptionalParamN: Number - (Optional) parameters based on selected effectReturns: Nothing
"rendersurface" setPiPEffect [0];
"rendertarget0" setPiPEffect [3, 1, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
private _cam = "camera" camCreate (player modelToWorld [0,-5,2]);
_cam cameraEffect ["internal", "back", "rtt"];
"rtt" setPiPEffect [2];
with uiNamespace do {
private _pic = findDisplay 46 ctrlCreate ["RscPicture", -1];
_pic ctrlSetPosition [0,0,1,1];
_pic ctrlCommit 0;
_pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)";
};
Black & White:
"rtt" setPiPEffect [3, 1, 1.0, 0.4, 0, [0,0,0,0], [1,1,1,0], [1,1,1,1]];
Procedural Textures · camCreate · cameraEffect · Post Process Effects
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set the 2nd param in it (enable) to 0.