Killzone_Kid
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = {
private "_names";
_names = [];
{
if (missionNamespace getVariable _x isEqualTo _this) then {
_names pushBack _x;
};
} forEach allVariables missionNamespace;
_names
};
// Example
myGroup = group player;
aGroup = group player;
hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]