Render Time Scope
18 scripting commands. Also as Markdown for agents.
- getAimDirectionAndUpReturns the aim direction and up vectors of a soldier in model space. It returns where the weapon aim is wanted from the eyePos, not the actual…
- getDirVisualReturns object's heading in the range from 0 to 360 in render time scope.
- getPosASLVisualReturns an object's rendered ASL position (z value above sea level) in render time scope.
- getPosATLVisualReturns an object's rendered ATL position (z value above ground) in render time scope.
- getPosVisualReturns an object's AGLS position in render time scope. Alias of visiblePosition.
- getPosWorldVisualReturns the provided object's, model centre position in render version in format PositionASL, rather than transformed boundingCenter or LandContact…
- modelToWorldVisualConverts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- modelToWorldVisualWorldConverts position from object model space to world space in render time scope. For the PositionAGL version see modelToWorldVisual.
- selectionPositionReturns selection position in model space pertaining to the current animation in render time scope.
- unitAimPositionVisualReturns the position on the unit other units can aim at in render scope. See also aimPos, unitAimPosition.
- vectorDirVisualReturns an object's direction vector in world space and render time scope.
- vectorModelToWorldVisualConverts vector from model to world space in render time scope.
- vectorSideVisualReturns an object's side vector in world space and render time scope.
- vectorUpVisualReturns an object's up vector in world space and render time scope.
- vectorWorldToModelVisualConverts vector direction from world to model space in render time scope.
- visiblePositionReturns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual.
- visiblePositionASLReturns an object's rendered ASL position (z value above sea level) in render time scope.
- worldToModelVisualConverts position from world space to object model space in render time scope.