Description
Adjust simple object vertical position, animations and selection according to provided data.
In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.
Important
This function is automatically called by BIS_fnc_createSimpleObject.
Syntax
[object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
Parameters:
object: Object - simple object that will be adjustedclass: String - (Optional, default "") assetCfgVehiclesconfig class (at least either model or class must be provided, ideally both)model: String - (Optional, default "") path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"reversed: Number - (Optional, default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:- 0: no change
- 1: reverse
- -1: unknown (behaves as 0)
verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehiclesanimationAdjustments: Array - (Optional, default[]) animation that need to be animated to given state, in format [animationName, animationState]:selectionsToHide: Array - (Optional, default[]) all listed selections will be hidden
Returns: Nothing
Examples
Example 1
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;
See also
createSimpleObject · BIS_fnc_createSimpleObject · BIS_fnc_simpleObjectData